TerraviaMC Rule Book

By stepping into the TerraviaMC server, you accept our community Rules and understand that guidelines may change whenever necessary across the entire playerbase. If you ever need clarification on any guidelines, reach out to a staff member via the Support Discord server.

Section 1 — Client Modifications & Cheating

Clause 1 — Unfair Client Advantages

Using modified clients, or any modifications that allow an unfair gameplay advantage over standard vanilla players, is strictly prohibited.

Examples:

  • X-ray texture packs, cheat clients, or vision hacks.
  • Mini-maps displaying entities, cave systems, or more information than Dynmap.
  • Macros, hardware/software autoclickers, or automation scripts.
Clause 2 — Alternate Accounts

Players are strictly limited to using one account. To switch primary accounts or register two separate players sharing the same Wi-Fi/IP address, please open a support ticket in Discord.

Clause 3 — Bug & Glitch Exploiting

Taking advantage of bugs, duplication methods, plugin glitches, or server mechanics is strictly prohibited. Known exploits must be reported to staff immediately.


Section 2 — Towny & Naming Guidelines

Clause 1 — Town Blocking

Towns may not block another town from expanding. Older towns take priority, though claim usage is also considered. Claims may be rolled back with or without a refund.

Clause 2 — Wilderness & Neighbor Griefing

Players must not grief near other towns, including large-scale resource collection around populated areas. Staff can rollback grief and issue bans for repeated offenses.

Clause 3 — Proximity Town Creation

New towns should not be created too close to existing towns, especially when doing so blocks in the older town's natural progression.

Clause 4 — Terraforming & World Modification

Extensive world modification like artificial island creation is not allowed. Players must preserve natural terrain, avoid destroying major islands, and limit extreme terraforming.

Clause 5 — Nation Naming Conventions

Nations must be named after an existing or historical real-world nation. Nations can be renamed by staff if non-compliant. Open a ticket to verify your proposed name.

Clause 6 — Town Naming Conventions

Towns do not have to be named after a real-world location, but all names must fully adhere to toxicity rules and chat decorum guidelines.


Section 3 — Theft, Scamming & PvP

Clause 1 — Theft & Scamming

Stealing from wilderness chests is permitted, but scamming players through agreed-upon shop transactions, contracts, or trusted permissions inside claims is forbidden.

Clause 2 — Town Sniping

Instantly claiming falling, unmaintained, or ruined towns using automated scripts, macros, or unfair advantages is strictly prohibited.

Clause 3 — Portal Trapping

Building Nether or End portals intended to trap players in continuous loading screens, lava, or inescapable obsidian pits is banned.

Clause 4 — Spawn Trapping

Repeatedly killing players at world spawn, public teleports, or warps where they cannot defend themselves or escape is disallowed.


Section 4 — Siege War

Clause 1 — Siege Town Creation

Siege towns are allowed to bypass normal proxy claiming rules, provided the town is used for a war within two weeks of creation. After two weeks, inactive siege towns can be deleted by staff.

Clause 2 — Point Feeding

Intentionally allowing opposing players to kill alt accounts or willing victims to artificially manipulate war scores or siege points is forbidden.

Clause 3 — Siege Banner Access

Obstructing siege banners with illegal block setups or exploits that prevent enemies from properly contesting or reaching war banners is prohibited.

Clause 4 — Formal War Declarations

All wars must be declared via Discord in the #nation-announcements channel prior to mechanically declaring war in-game.


Section 5 — Discord & Chat Guidelines

Clause 1 — Chat Spam

Sending repetitive messages, line flooding, large ASCII text art, or abusing ALL CAPS in global chat channels is disallowed.

Clause 2 — Server Advertisement

Advertising external Minecraft servers, Discord communities, or commercial products in public chat or direct messages is prohibited.

Clause 3 — Server Language

English is the required language for public global chat so staff can effectively moderate. Other languages are welcomed in local, town, nation, or private messages.


Section 6 — Toxicity & Harassment

Clause 1 — Event Disruption

Intentionally disrupting, trolling, or sabotaging official server events or community gatherings hosted by staff is forbidden.

Clause 2 — Impersonation

Impersonating staff members, developers, or other players using similar display names, skins, or nick commands to deceive the community is prohibited.

Clause 3 — Discrimination & Bigotry

Hate speech, slurs, discrimination, or derogatory attacks based on race, gender, religion, or orientation will not be tolerated under any circumstances.

Clause 4 — Sexual Content

Explicit discussions, inappropriate links, NSFW imagery, or suggestive builds are strictly prohibited across all server channels.

Clause 5 — Real-World Conflicts

Discussion of real-world conflicts should be limited, and staff must be respected if they ask for a conversation to end. Extensive debate can result in a mute.

Clause 6 — Doxxing & Personal Info

Players should not doxx others or share personal real-world information (names, locations, contact info) under any circumstances.

Clause 7 — Extensive Harassment

Targeted, repeated harassment or bullying directed at specific players across platforms with the goal of ruining their experience is prohibited.


Section 7 — Tickets & Staff Guidelines

Clause 1 — Ticket Conduct

Support tickets should be opened only for genuine server issues or appeals. Spamming, trolling, or misusing tickets is not permitted.

Clause 2 — Ticket Screenshots

Screenshots of tickets should not be shared publicly in Discord or in-game channels to preserve privacy and prevent drama.

Clause 3 — Reporting Staff Concerns

If you have a concern about staff abuse, please directly contact the server owner with solid proof rather than arguing in public channels.

Clause 4 — Geopolitical Ban Exploitation

Bans should not be used for geopolitical advantage, including blackmailing other players or leveraging staff penalties in wars.